πŸ“„
MiningVoxels Whitepaper
  • πŸ‘‹Welcome to MiningVoxels!
  • ⛓️Official Links
  • πŸ†•FOR WAX BLOCKCHAIN NEWCOMERS
    • πŸ‘ΎHow to create Wax Wallet
    • πŸ›’οΈResource Model WAX
    • πŸ–ΌοΈNFT Marketplaces
  • πŸ’΅GAME ECONOMY
    • πŸͺ™MiningVoxels Token
    • πŸ’ŽOther In-Game Tokens
    • βš–οΈHalving
  • πŸ•ΉοΈGAMEPLAY
    • πŸ—ΊοΈMAP
      • 🏑Warehouse
      • 🏦Bank
      • 🏭Craft Shop
      • πŸͺ¨Cave
      • 🌲Forest
      • ⛰️Mountain
      • 🎣Dock
      • 🏭Oil Pit
      • 🌾Farm
    • 🎞️NFTs
    • πŸ”„SWAP
  • TECHNICAL AND LAW
    • About All Features
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  1. GAME ECONOMY

Halving

Technically, this change we've made doesn't fit the definition of "Halving," but after this change, players may need to recalculate their earnings.

While keeping the in-game exchange price fixed, we want to focus on a more variable in-game economy by halving the token amounts in the reward pool. Therefore, we are halving all in-game tokens in the active reward pool. After this change, the updated exchange table will be as follows:

Asset
Supply
MVT
Start Price

Diamond

5,000.0000

50,000.0000

10 MVT

Gold

10,000.0000

50,000.0000

5 MVT

Silver

20,000.0000

50,000.0000

2.5 MVT

Iron

40,000.0000

50,000.0000

1.25 MVT

Stone

50,000.0000

50,000.0000

1 MVT

Coal

50,000.0000

50,000.0000

1 MVT

Wood

50,000.0000

50,000.0000

1 MVT

Fish

50,000.0000

50,000.0000

1 MVT

Meat

50,000.0000

50,000.0000

1 MVT

Wheat

50,000.0000

50,000.0000

1 MVT

Oil

40,000.0000

10,000.0000

0.25 MVT

Crypto

50,000.0000

10,000.0000

0.2 MVT

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Last updated 1 year ago

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